Reading and navigating
The catalog and guides use ordinary text, headings, navigation links, visible keyboard focus, and a skip-to-content link. You can browse descriptions and instructions without starting a game. Layouts adapt to narrow screens, and page animation respects the reduced-motion preference where it is used.
Game controls and limitations
The games use canvas-rendered interfaces. Their controls may require pointer movement, precise placement, or distinguishing colors. They do not currently provide a complete screen-reader or keyboard-only alternative. The text guides explain the controls but do not replace an accessible version of the interactive game.
Do not assume a game supports keyboard movement just because the surrounding website can be navigated with a keyboard. We describe mouse and touch controls on each game page, and provide a full-screen option where supported by the browser.
Making a session more comfortable
Use a screen size that keeps the board and target controls clear. In a sorting puzzle, wait for a transfer animation to finish before making the next selection. In a movement game, position your finger so it does not hide the ship and nearby hazards. You can stop a game and return to the text instructions at any time.
Tell us about a barrier
Contact aitaruan707@gmail.com with the page or game name, the device and assistive technology you use, the action you tried, and what prevented it. We cannot promise that every canvas game can be made accessible immediately, but a specific report helps us identify the barrier and consider an improvement.